Environment Model, Used in the Movie Grandma's Boy

© Terminal reality, Inc., 2004



While working at Terminal Reality I worked with a small team to create a Demo called Demonik
Even though the project was never completed, the assets where used in the Movie "Grandma's Boy".

These are screengrabs from within Maya.



In this screengrab I created the textures for the building, The "Meth Corp" logo
as well as the garage door models and textures.

These are screengrabs from within Maya.



This a interior shot, this portion was not used in the movie
I created main texture set, as well as the catwalk model adn the large cylinder vats.

These are screenshots taken from within the Maya.



here is a screengrab of the mesh so you can the polygons.

These are screenshots taken from within the Maya.



here is another view of the room from the players eye level.

These are screenshots taken from within the Maya.



here is a screengrab of the mesh so you can the polygons.

These are screenshots taken from within the Maya.